STASE: A spatialized text-to-audio synthesis engine for music generation
Abstract
While many text-to-audio systems produce monophonic or fixed-stereo outputs, generating audio with user-defined spatial properties remains a challenge. Existing deep learning-based spatialization methods often rely on latent-space manipulations, which can limit direct control over psychoacoustic parameters critical to spatial perception. To address this, we introduce STASE, a system that leverages a Large Language Model (LLM) as an agent to interpret spatial cues from text. A key feature of STASE is the decoupling of semantic interpretation from a separate, physics-based spatial rendering engine, which facilitates interpretable and user-controllable spatial reasoning. The LLM processes prompts through two main pathways: (i) Description Prompts, for direct mapping of explicit spatial information (e.g., "place the lead guitar at 45{\deg} azimuth, 10 m distance"), and (ii) Abstract Prompts, where a Retrieval-Augmented Generation (RAG) module retrieves relevant spatial templates to inform the rendering. This paper details the STASE workflow, discusses implementation considerations, and highlights current challenges in evaluating generative spatial audio.