Loading...
Loading...
Browse, search and filter the latest cybersecurity research papers from arXiv
LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansive scenes. Current methods often suffer from pose drift, inaccurate geometry initialization, and severe memory limitations. To address these issues, we introduce LongSplat, a robust unposed 3D Gaussian Splatting framework featuring: (1) Incremental Joint Optimization that concurrently optimizes camera poses and 3D Gaussians to avoid local minima and ensure global consistency; (2) a robust Pose Estimation Module leveraging learned 3D priors; and (3) an efficient Octree Anchor Formation mechanism that converts dense point clouds into anchors based on spatial density. Extensive experiments on challenging benchmarks demonstrate that LongSplat achieves state-of-the-art results, substantially improving rendering quality, pose accuracy, and computational efficiency compared to prior approaches. Project page: https://linjohnss.github.io/longsplat/
Composed video retrieval is a challenging task that strives to retrieve a target video based on a query video and a textual description detailing specific modifications. Standard retrieval frameworks typically struggle to handle the complexity of fine-grained compositional queries and variations in temporal understanding limiting their retrieval ability in the fine-grained setting. To address this issue, we introduce a novel dataset that captures both fine-grained and composed actions across diverse video segments, enabling more detailed compositional changes in retrieved video content. The proposed dataset, named Dense-WebVid-CoVR, consists of 1.6 million samples with dense modification text that is around seven times more than its existing counterpart. We further develop a new model that integrates visual and textual information through Cross-Attention (CA) fusion using grounded text encoder, enabling precise alignment between dense query modifications and target videos. The proposed model achieves state-of-the-art results surpassing existing methods on all metrics. Notably, it achieves 71.3\% Recall@1 in visual+text setting and outperforms the state-of-the-art by 3.4\%, highlighting its efficacy in terms of leveraging detailed video descriptions and dense modification texts. Our proposed dataset, code, and model are available at :https://github.com/OmkarThawakar/BSE-CoVR
3D Gaussian Splatting (3DGS) has exhibited remarkable efficacy in novel view synthesis (NVS). However, it suffers from a significant drawback: achieving high-fidelity rendering typically necessitates a large number of 3D Gaussians, resulting in substantial memory consumption and storage requirements. To address this challenge, we propose the first knowledge distillation framework for 3DGS, featuring various teacher models, including vanilla 3DGS, noise-augmented variants, and dropout-regularized versions. The outputs of these teachers are aggregated to guide the optimization of a lightweight student model. To distill the hidden geometric structure, we propose a structural similarity loss to boost the consistency of spatial geometric distributions between the student and teacher model. Through comprehensive quantitative and qualitative evaluations across diverse datasets, the proposed Distilled-3DGS, a simple yet effective framework without bells and whistles, achieves promising rendering results in both rendering quality and storage efficiency compared to state-of-the-art methods. Project page: https://distilled3dgs.github.io . Code: https://github.com/lt-xiang/Distilled-3DGS .
Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present DetailGen3D, a generative approach specifically designed to enhance these generated 3D shapes. Our key insight is to model the coarse-to-fine transformation directly through data-dependent flows in latent space, avoiding the computational overhead of large-scale 3D generative models. We introduce a token matching strategy that ensures accurate spatial correspondence during refinement, enabling local detail synthesis while preserving global structure. By carefully designing our training data to match the characteristics of synthesized coarse shapes, our method can effectively enhance shapes produced by various 3D generation and reconstruction approaches, from single-view to sparse multi-view inputs. Extensive experiments demonstrate that DetailGen3D achieves high-fidelity geometric detail synthesis while maintaining efficiency in training.
Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions and body gestures that compromise viewer immersion. To overcome this limitation, we introduce sparse-frame video dubbing, a novel paradigm that strategically preserves reference keyframes to maintain identity, iconic gestures, and camera trajectories while enabling holistic, audio-synchronized full-body motion editing. Through critical analysis, we identify why naive image-to-video models fail in this task, particularly their inability to achieve adaptive conditioning. Addressing this, we propose InfiniteTalk, a streaming audio-driven generator designed for infinite-length long sequence dubbing. This architecture leverages temporal context frames for seamless inter-chunk transitions and incorporates a simple yet effective sampling strategy that optimizes control strength via fine-grained reference frame positioning. Comprehensive evaluations on HDTF, CelebV-HQ, and EMTD datasets demonstrate state-of-the-art performance. Quantitative metrics confirm superior visual realism, emotional coherence, and full-body motion synchronization.
Foundational models are trained on extensive datasets to capture the general trends of a domain. However, in medical imaging, the scarcity of data makes pre-training for every domain, modality, or task challenging. Continual learning offers a solution by fine-tuning a model sequentially on different domains or tasks, enabling it to integrate new knowledge without requiring large datasets for each training phase. In this paper, we propose UNIfied CONtinual Learning for Medical Foundational Models (UNICON), a framework that enables the seamless adaptation of foundation models to diverse domains, tasks, and modalities. Unlike conventional adaptation methods that treat these changes in isolation, UNICON provides a unified, perpetually expandable framework. Through careful integration, we show that foundation models can dynamically expand across imaging modalities, anatomical regions, and clinical objectives without catastrophic forgetting or task interference. Empirically, we validate our approach by adapting a chest CT foundation model initially trained for classification to a prognosis and segmentation task. Our results show improved performance across both additional tasks. Furthermore, we continually incorporated PET scans and achieved a 5\% improvement in Dice score compared to respective baselines. These findings establish that foundation models are not inherently constrained to their initial training scope but can evolve, paving the way toward generalist AI models for medical imaging.
Self-supervised contrastive learning (CL) effectively learns transferable representations from unlabeled data containing images or image-text pairs but suffers vulnerability to data poisoning backdoor attacks (DPCLs). An adversary can inject poisoned images into pretraining datasets, causing compromised CL encoders to exhibit targeted misbehavior in downstream tasks. Existing DPCLs, however, achieve limited efficacy due to their dependence on fragile implicit co-occurrence between backdoor and target object and inadequate suppression of discriminative features in backdoored images. We propose Noisy Alignment (NA), a DPCL method that explicitly suppresses noise components in poisoned images. Inspired by powerful training-controllable CL attacks, we identify and extract the critical objective of noisy alignment, adapting it effectively into data-poisoning scenarios. Our method implements noisy alignment by strategically manipulating contrastive learning's random cropping mechanism, formulating this process as an image layout optimization problem with theoretically derived optimal parameters. The resulting method is simple yet effective, achieving state-of-the-art performance compared to existing DPCLs, while maintaining clean-data accuracy. Furthermore, Noisy Alignment demonstrates robustness against common backdoor defenses. Codes can be found at https://github.com/jsrdcht/Noisy-Alignment.
This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction. However, these methods are limited by their reliance solely on keyframes, which are insufficient to capture an entire scene, resulting in incomplete reconstructions. Moreover, building a generalizable model requires incorporating frames from diverse viewpoints to achieve broader scene coverage. However, online processing restricts the use of many frames or extensive training iterations. Therefore, we propose a novel method for high-quality 3DGS modeling that improves model completeness through adaptive view selection. By analyzing reconstruction quality online, our approach selects optimal non-keyframes for additional training. By integrating both keyframes and selected non-keyframes, the method refines incomplete regions from diverse viewpoints, significantly enhancing completeness. We also present a framework that incorporates an online multi-view stereo approach, ensuring consistency in 3D information throughout the 3DGS modeling process. Experimental results demonstrate that our method outperforms state-of-the-art methods, delivering exceptional performance in complex outdoor scenes.
We introduce ResPlan, a large-scale dataset of 17,000 detailed, structurally rich, and realistic residential floor plans, created to advance spatial AI research. Each plan includes precise annotations of architectural elements (walls, doors, windows, balconies) and functional spaces (such as kitchens, bedrooms, and bathrooms). ResPlan addresses key limitations of existing datasets such as RPLAN (Wu et al., 2019) and MSD (van Engelenburg et al., 2024) by offering enhanced visual fidelity and greater structural diversity, reflecting realistic and non-idealized residential layouts. Designed as a versatile, general-purpose resource, ResPlan supports a wide range of applications including robotics, reinforcement learning, generative AI, virtual and augmented reality, simulations, and game development. Plans are provided in both geometric and graph-based formats, enabling direct integration into simulation engines and fast 3D conversion. A key contribution is an open-source pipeline for geometry cleaning, alignment, and annotation refinement. Additionally, ResPlan includes structured representations of room connectivity, supporting graph-based spatial reasoning tasks. Finally, we present comparative analyses with existing benchmarks and outline several open benchmark tasks enabled by ResPlan. Ultimately, ResPlan offers a significant advance in scale, realism, and usability, providing a robust foundation for developing and benchmarking next-generation spatial intelligence systems.
Outside of urban hubs, autonomous cars and trucks have to master driving on intercity highways. Safe, long-distance highway travel at speeds exceeding 100 km/h demands perception distances of at least 250 m, which is about five times the 50-100m typically addressed in city driving, to allow sufficient planning and braking margins. Increasing the perception ranges also allows to extend autonomy from light two-ton passenger vehicles to large-scale forty-ton trucks, which need a longer planning horizon due to their high inertia. However, most existing perception approaches focus on shorter ranges and rely on Bird's Eye View (BEV) representations, which incur quadratic increases in memory and compute costs as distance grows. To overcome this limitation, we built on top of a sparse representation and introduced an efficient 3D encoding of multi-modal and temporal features, along with a novel self-supervised pre-training scheme that enables large-scale learning from unlabeled camera-LiDAR data. Our approach extends perception distances to 250 meters and achieves an 26.6% improvement in mAP in object detection and a decrease of 30.5% in Chamfer Distance in LiDAR forecasting compared to existing methods, reaching distances up to 250 meters. Project Page: https://light.princeton.edu/lrs4fusion/
The design and analysis of pallet setups are essential for ensuring safety of packages transportation. With rising demands in the logistics sector, the development of automated systems utilizing advanced technologies has become increasingly crucial. Moreover, the widespread use of plastic wrapping has motivated researchers to investigate eco-friendly alternatives that still adhere to safety standards. We present a fully controllable and accurate physical simulation system capable of replicating the behavior of moving pallets. It features a 3D graphics-based virtual environment that supports a wide range of configurations, including variable package layouts, different wrapping materials, and diverse dynamic conditions. This innovative approach reduces the need for physical testing, cutting costs and environmental impact while improving measurement accuracy for analyzing pallet dynamics. Additionally, we train a deep neural network to evaluate the rendered videos generated by our simulator, as a crash-test predictor for pallet configurations, further enhancing the system's utility in safety analysis.
Video action detection requires dense spatio-temporal annotations, which are both challenging and expensive to obtain. However, real-world videos often vary in difficulty and may not require the same level of annotation. This paper analyzes the appropriate annotation types for each sample and their impact on spatio-temporal video action detection. It focuses on two key aspects: 1) how to obtain varying levels of annotation for videos, and 2) how to learn action detection from different annotation types. The study explores video-level tags, points, scribbles, bounding boxes, and pixel-level masks. First, a simple active learning strategy is proposed to estimate the necessary annotation type for each video. Then, a novel spatio-temporal 3D-superpixel approach is introduced to generate pseudo-labels from these annotations, enabling effective training. The approach is validated on UCF101-24 and JHMDB-21 datasets, significantly cutting annotation costs with minimal performance loss.
Depth estimation is a fundamental task for 3D scene understanding in autonomous driving, robotics, and augmented reality. Existing depth datasets, such as KITTI, nuScenes, and DDAD, have advanced the field but suffer from limitations in diversity and scalability. As benchmark performance on these datasets approaches saturation, there is an increasing need for a new generation of large-scale, diverse, and cost-efficient datasets to support the era of foundation models and multi-modal learning. To address these challenges, we introduce a large-scale, diverse, frame-wise continuous dataset for depth estimation in dynamic outdoor driving environments, comprising 20K video frames to evaluate existing methods. Our lightweight acquisition pipeline ensures broad scene coverage at low cost, while sparse yet statistically sufficient ground truth enables robust training. Compared to existing datasets, ours presents greater diversity in driving scenarios and lower depth density, creating new challenges for generalization. Benchmark experiments with standard monocular depth estimation models validate the dataset's utility and highlight substantial performance gaps in challenging conditions, establishing a new platform for advancing depth estimation research.
We investigate to what extent Multimodal Large Language Models (MLLMs) can accurately identify the orientation of input images rotated 0{\deg}, 90{\deg}, 180{\deg}, and 270{\deg}. This task demands robust visual reasoning capabilities to detect rotational cues and contextualize spatial relationships within images, regardless of their orientation. To evaluate MLLMs on these abilities, we introduce RotBench -- a 350-image manually-filtered benchmark comprising lifestyle, portrait, and landscape images. Despite the relatively simple nature of this task, we show that several state-of-the-art open and proprietary MLLMs, including GPT-5, o3, and Gemini-2.5-Pro, do not reliably identify rotation in input images. Providing models with auxiliary information -- including captions, depth maps, and more -- or using chain-of-thought prompting offers only small and inconsistent improvements. Our results indicate that most models are able to reliably identify right-side-up (0{\deg}) images, while certain models are able to identify upside-down (180{\deg}) images. None can reliably distinguish between 90{\deg} and 270{\deg}. Simultaneously showing the image rotated in different orientations leads to moderate performance gains for reasoning models, while a modified setup using voting improves the performance of weaker models. We further show that fine-tuning does not improve models' ability to distinguish 90{\deg} and 270{\deg} rotations, despite substantially improving the identification of 180{\deg} images. Together, these results reveal a significant gap between MLLMs' spatial reasoning capabilities and human perception in identifying rotation.
Due to high-mix-low-volume production, sheet-metal workshops today are challenged by small series and varying orders. As standard automation solutions tend to fall short, SMEs resort to repetitive manual labour impacting production costs and leading to tech-skilled workforces not being used to their full potential. The COOCK+ ROBUST project aims to transform cobots into mobile and reconfigurable production assistants by integrating existing technologies, including 3D object recognition and localisation. This article explores both the opportunities and challenges of enhancing cobotic systems with these technologies in an industrial setting, outlining the key steps involved in the process. Additionally, insights from a past project, carried out by the ACRO research unit in collaboration with an industrial partner, serves as a concrete implementation example throughout.
Face Image Quality Assessment (FIQA) aims to predict the utility of a face image for face recognition (FR) systems. State-of-the-art FIQA methods mainly rely on convolutional neural networks (CNNs), leaving the potential of Vision Transformer (ViT) architectures underexplored. This work proposes ViT-FIQA, a novel approach that extends standard ViT backbones, originally optimized for FR, through a learnable quality token designed to predict a scalar utility score for any given face image. The learnable quality token is concatenated with the standard image patch tokens, and the whole sequence is processed via global self-attention by the ViT encoders to aggregate contextual information across all patches. At the output of the backbone, ViT-FIQA branches into two heads: (1) the patch tokens are passed through a fully connected layer to learn discriminative face representations via a margin-penalty softmax loss, and (2) the quality token is fed into a regression head to learn to predict the face sample's utility. Extensive experiments on challenging benchmarks and several FR models, including both CNN- and ViT-based architectures, demonstrate that ViT-FIQA consistently achieves top-tier performance. These results underscore the effectiveness of transformer-based architectures in modeling face image utility and highlight the potential of ViTs as a scalable foundation for future FIQA research https://cutt.ly/irHlzXUC.
Patient-specific bone models are essential for designing surgical guides and preoperative planning, as they enable the visualization of intricate anatomical structures. However, traditional CT-based approaches for creating bone models are limited to preoperative use due to the low flexibility and high radiation exposure of CT and time-consuming manual delineation. Here, we introduce Semi-Supervised Reconstruction with Knowledge Distillation (SSR-KD), a fast and accurate AI framework to reconstruct high-quality bone models from biplanar X-rays in 30 seconds, with an average error under 1.0 mm, eliminating the dependence on CT and manual work. Additionally, high tibial osteotomy simulation was performed by experts on reconstructed bone models, demonstrating that bone models reconstructed from biplanar X-rays have comparable clinical applicability to those annotated from CT. Overall, our approach accelerates the process, reduces radiation exposure, enables intraoperative guidance, and significantly improves the practicality of bone models, offering transformative applications in orthopedics.
Recently, multimodal large language models (MLLMs) have achieved significant advancements across various domains, and corresponding evaluation benchmarks have been continuously refined and improved. In this process, benchmarks in the scientific domain have played an important role in assessing the reasoning capabilities of MLLMs. However, existing benchmarks still face three key challenges: 1) Insufficient evaluation of models' reasoning abilities in multilingual scenarios; 2) Inadequate assessment of MLLMs' comprehensive modality coverage; 3) Lack of fine-grained annotation of scientific knowledge points. To address these gaps, we propose MME-SCI, a comprehensive and challenging benchmark. We carefully collected 1,019 high-quality question-answer pairs, which involve 3 distinct evaluation modes. These pairs cover four subjects, namely mathematics, physics, chemistry, and biology, and support five languages: Chinese, English, French, Spanish, and Japanese. We conducted extensive experiments on 16 open-source models and 4 closed-source models, and the results demonstrate that MME-SCI is widely challenging for existing MLLMs. For instance, under the Image-only evaluation mode, o4-mini achieved accuracy of only 52.11%, 24.73%, 36.57%, and 29.80% in mathematics, physics, chemistry, and biology, respectively, indicating a significantly higher difficulty level compared to existing benchmarks. More importantly, using MME-SCI's multilingual and fine-grained knowledge attributes, we analyzed existing models' performance in depth and identified their weaknesses in specific domains. The Data and Evaluation Code are available at https://github.com/JCruan519/MME-SCI.